![]() ![]() Sanguine: A Night To Remember -> Sanguine, my boy! A staff that can summon Daedra to fight for you, probably one of the most useful Daedric times, until you learn how to summon a Daedra by yourself.ġ5. Peryite: The Only Cure -> A shield that protects you from both physical and magic attacks, pretty interesting gifts from one of the weakest Daedric Princes.ġ4. Nocturnal: Thieves' Guild Quests -> A key that opens all locks but that afterwards you will have to give up.ġ3. Namira: The Taste Of Death -> Food, but not any type of food, you'll figure it out.ġ2. Molag Bal: The House Of Horrors -> A mace with some nice effects and the slow voice of Molag Bal.ġ1. Meridia: The Break Of Dawn -> Probably the only Daedra item that can be attributed as a force for good.ġ0. Mephala: The Whispering Door -> The more people you betray the stronger this sword gets.ĩ. Mehrunes Dagon: Pieces of the Past -> A knife that can instantly kill the target if you're sneaky.Ĩ. Malacath: The Cursed Tribe -> A powerful warhammer and a weak ork leader.ħ. Hircine: I'll Met by Moonlight -> Either the possibilty to turn into a werewolf whenever you like or your own fur armor, I don't have to say where the fur comes from do I?Ħ. Hemaeus Mora: Discerning the Transmundane -> A book that gives you a lot of stats after you read it.ĥ. Clavicus Vile: A Daedra's Best Friend -> You get either a crappy Axe that looks better on stats but has a swing way slower thus making it worse than an average Axe, or Clavicus' Mask that will allow you to get better prices from merchants.Ĥ. Boethiah: Boethiah's Calling -> You get a nice armor with some unique effects.ģ. Take the Black Stars as with that you can take human souls as well.Ģ. Azura: The Black Star -> You get a start that is able to absorb souls without breaking after use like a soul gem. There are 16 Daedric Quests in Skyrim, one for every Daedric Prince there is except Jyggalag, so one for every important Daedric Prince there is.ġ. Morag Tong -> Morrowind assassins, hate you for being part of the Dark Brotherhood. Summerset Shadows -> Some joke wannabe thieves, a minor threat in the Thieves Guild quest. Forsworn -> They won't accept you into their ranks and will try to kill you even if you are a Breton. Greybeards -> They are your friends, but you aren't exactly a Greybeard yourself. Penitus Oculatus -> When you play the Dark Brotherhood questline they are your main enemy. Silver Hand -> When you play the Companions questline they are your main enemy. Thalmor -> The real evil of this game after the dragons, the mission "missing in action" is so satisfying regardless of where you stand in the civil war because you get to kill Thalmor agents. Psijic Order -> Some mysterious super-advanced mages that help you on Winterhold College quests. After some more playing I realised they were rather weak, after the Dawnguard DLC the lore of the game confirmed they are rather weak, but they still look cool, "may Stendar have mercy on you for the Vigil has none to spare". ![]() ![]() The Vigil of Stendarr -> These guys were cool and I wanted to join them, I went to their base and realised there are no quests there or ways to join the faction. Other factions in Skyrim that you can't join: Now that we are done with the major factions let's get to the Daedric Artifacts: ![]()
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